Note: SDK Tools r14 and ADT 14 have been released 10/19/2011. September 27, 2011: We have just released a preview build of ADT 14 and of the SDK Tools, r14. Follow the installation instructions below. New FeaturesWe've already covered many of the new features on the Recent Changes blog, but here's the full list:
InstallationInstalling the ADT 14 preview is a bit more work than usual because the new build system has some dependencies. Please follow these directions carefully. BackupBefore we begin, please make a backup of the following:
The reason for backing up 1 and 2 is that the new build system will migrate some of your project metadata related to library projects, and it will rename some of the .properties files in your project, so if you want to go back after using ADT 14, or if there's a bug in our migration code, you'll want to have a backup. As part of the preview you're also installing preview versions of some of the SDK command line tools, so backup steps 3 and 4 allow you to go back if you need to. Note that you don't really need these last two backups since you can just delete your SDK installation directory and install everything from scratch again via the SDK manager, but a local .zip backup is going to be faster, especially if you have installed many platforms. (Downloads removed when tools were released 10/19/2011) Download
and one of the following depending on whether you are developing on Windows, Linux or Mac OSX:
Updating the SDKADT 14 relies on some changes to the SDK command line tools in order to for example support incremental png crunching and incremental ant builds, so first you'll need to update your SDK with the new binaries which are not yet available via the SDK Manager. To install them, unzip one of the adt14-preview-tools-platform.zip files, and copy its contents on top of your SDK installation directory. Note that you cannot just replace the existing SDK directory -- you have to copy its contents on top of the SDK directory since the .zip file contains only some of the SDK files.On Windows and Mac OSX, you can extract and copy the files using the Windows Explorer or the Mac Finder. On Linux, you can use something like the following (which just unzips the contents of the preview file directly on top of the SDK directory, with the -d flag pointing to the destination SDK directory and the -o flag enabling overwriting files without prompting):$ unzip -o -d /your/sdk/dir ~/Downloads/adt14-preview-tools-linux.zipInstalling the ADT pluginsDownload and unzip the adt14-preview-plugins.zip file somewhere and then start Eclipse and install the plugin in the normal way described here: http://developer.android.com/sdk/eclipse-adt.html#troubleshooting. For Eclipse 3.7 this means opening the "Install New Software..." dialog from the Help menu, then pointing to the directory where you unzipped adt14-preview-plugins.zip and following the on-screen instructions.MigrationWhen opening projects for the first time with Eclipse, for projects that reference libraries, right click project and choose "Android Tools > Fix project properties". This will not be necessary with the final version of ADT 14. |
